Designing your reputation system
August 25, 2008 – 5:14 pmDesigning Your Reputation Systemview presentationtags: patterns karma levels points Bryce Glass, Sr. Interaction Designer at Yahoo!, shared his presentation on building reputation system at the 2008 IA Summit. Highlights from the slide presentation: Yahoo! Design Pattern Library: Reputation Patterns Define your business goals Drive user engagement Promote a specific feature Acknowledge top contributors Increase content quality Promote user retention Community Spirit The Competitive Spectrum Caring (i.e. Support Groups, A Live Journal blog) Collaborative (i.e. Wikipeida, dating sites) Cordial (i.e. Yahoo! Answers, Message Boards) Competitive (i.e. Fantasy Sports, Casual Gaming) Combative (i.e. Halo on Xbox Live, Hot or Not) People write reviews Self-interest Interest in others Interest in the Object being rated Entities accrues reputation People (video, blog posts, bookmarks, article submissions, collections, playlists, message board post, reviews, social objects) Content Takeaways Rate the thing, not the person Beware of ambiguity in semantic Contexts should generally be as specific as necessary, but still general enough to apply widely


