Archive for the ‘User Research’ Category

Can’t we just all get alone? Human-centered design meets agile

Saturday, September 20th, 2008

Speaker: Maria Giudice, Hot Studio, Inc. Date: September 20, 2008 Waterfall approach Predictable and structured approach Human-centered: solutions are based on upfront research and strategy Team roles are clearly defined (designers design, engineers build) Rigid, heavy, and slow Documentation and specifications "Waterfall method is best when you can't afford to learn from your mistakes. You don't design ...

Mental Models: Sparking Creativity through Empathy

Saturday, September 20th, 2008

Speaker: Indi Young, Independent Consultant Date: September 20, 2008 Advices: Step out of your problem solving role Empathy Vicarious experiencing of the feelings, thoughts, or attitudes of another. Feelings, thoughts, attitudes, emotions, beliefs, behaviors, reactions, philosophies, motivations Example - Mental model courtesy of Google Analytics Team, 2007 Understand My visitors (use first-person verbs). Make ...

Setting Research Targets: Using a Scenario Planning Process to Envision How the World Might Change

Saturday, September 20th, 2008

Speaker: Colleen Murray, Jump Associates Date: September 20, 2008 The origins of scenario planning Developing and communicating scenario worlds Frameworks Make sense of what you see Build mental models, maps and metaphors Use needs to highlight opportunities Imperatives Suggest directions and principles for development Offer guidelines for prioritizing and making decisions Observations See the world with fresh eyes Listen and Learn Find ...

Maximizing Design and Innovation by keeping a Pulse on multicultural Audiences

Friday, September 19th, 2008

Speaker: Miguel Gomez Winebrenner, Cheskin Added Value Date: September 19, 2008 Focus on Latin America multi-cultural segment Assimilation vs. Acculturation Assimilation - the abandonment of one's original culture in favor of a second or host culture. In the US, some immigrants gradually lose their original culture in favor of the second, thus assimilating. Acculturation ...

Designing your reputation system

Monday, August 25th, 2008

Designing Your Reputation Systemview presentationtags: patterns karma levels points Bryce Glass, Sr. Interaction Designer at Yahoo!, shared his presentation on building reputation system at the 2008 IA Summit. Highlights from the slide presentation: Yahoo! Design Pattern Library: Reputation Patterns Define your business goals Drive user engagement Promote a specific feature Acknowledge top contributors Increase content ...

About Causal Gamers

Monday, July 28th, 2008

Paul Thelen ( Founder of Big Fish Games) presented casual game study industry findings performed by Big Fish Games in partnership with NPD Group. The study focused in US market with emphasis on the casual portion of the gaming industry. During the keynote, Paul presented the14 distinct gamer groups. Of the ...

Keynote: Disaggregating the Casual Game Industry

Sunday, July 27th, 2008

At last week’s Casual Connect Seattle (23-25 July, 2008), Paul Thelen, The Founder, Chairman and CSO of Big Fish Games, spoke about the key findings on diversity and complexity of casual game industry in the US market. Finding 1: Segmenting gamers into two buckets is misleading Finding 2: Combining Casual ...

Washington Department of Licensing Website Redesign

Friday, February 22nd, 2008

Suzanne Boyd and Emma Rose from Anthro-Tech talked about their usability research methodologies when they were commissioned by the Washington Department of Licensing for its Website redesign project in 2005. Step 1- Discovering users’ mental models Users’ mental models dictate how they look for information. When the information architecture reflects users ...

UX challenges at Google

Friday, February 8th, 2008

Carolyn Wei, User Experience Researcher at Google, shared the 5 UX challenges Google facing to make useful, desirable, and delightful products. Challenge 1. Understanding our users These different sources of information provide different part of the story at different stages. User experience research Logs Customer support Quantitative market research Live online experiments (A/B tests) Challenge 2. Consistency Consistency ...

Documenting instrumentation

Friday, January 11th, 2008

Tim Briggs, Senior User Experience Researcher at Microsoft Office Design Group did a seminar in the “Current Issues in Technical Communication” lecture. He talked about the process of software instrumentation through case study on Office 2007 development. What is Documenting instrumentation? The ability to track people’s clicks. Which is essentially ...