Resources
| Design Patterns | Books | Links |
Design Patterns (4)
Books (21)
Methods & Design Process (3)
Communicating Design: Developing Web Site Documentation for Design and Planning by Daniel M. Brown

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) by Tracy Fullerton

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper

Design Elements (8)
Ambient Findability: What We Find Changes Who We Become by Peter Morville

Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell

Designing for Small Screens (Advanced Level) by Carola Zwick, Burkhard Schmitz

Emotional Design: Why We Love (or Hate) Everyday Things by Donald A. Norman

Envisioning Information by Edward R. Tufte

The Visual Display of Quantitative Information by Edward R. Tufte

Site-Seeing: A Visual Approach to Web Usability by Luke Wroblewski

The Big Red Fez: How To Make Any Web Site Better by Seth Godin

General Aspects (8)
Designing the Obvious: A Common Sense Approach to Web Application Design by Robert Hoekman

Designing Visual Language: Strategies for Professional Communicators (Part of the Allyn & Bacon Series in Technical Communication) by Charles Kostelnick, David D. Roberts, Sam Dragga

Don’t Make Me Think: A Common Sense Approach to Web Usability by Steve Kru

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld, Peter Morville

Graph Design for the Eye and Mind by Stephen M. Kosslyn

Information Dashboard Design: The Effective Visual Communication of Data by Stephen Few

Information Visualization, Second Edition: Perception for Design (Interactive Technologies) by Colin Ware

Killer Web Content: Make the Sale, Deliver the Service, Build the Brand by Gerry McGovern

Humor (2)
Shaping Things (Mediaworks Pamphlets) by Bruce Sterling

Why We Buy: The Science Of Shopping by Paco Underhill

